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9.Play hard, win big, keep quiet~
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10.Fights are like gambling — you have to choose when to strike!
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11.Don't rush — the game is always changing~
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Character Story: Part IV
"Being happy at work is an artform." "First, never overdo any task. Higher-ups want to see their tasks progressing at a consistent pace before the deadline, so never turn in anything early." "Second, never take the initiative. If higher-ups don't personally tell you what they want you to do, that is not your problem." "Third, don't work hard by yourself, and never fight for clout. If you can, try and drag someone in to suffering together with you. Whatever you do, never work alone for the sake of trying to demonstrate any kind of ability." "Afterward, you can give credit to your peers, both as an easy hat-tip or simple investment into your future. But also as a shield against the possibility of higher-ups promoting you — a promotion means even more work." "The point is, there are three basic principles for happiness at work – do not be proactive, do not say no, and do not be responsible. Did you get it?"
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Trailblaze Missions
1.Anyway, don't dwell on names. As long as the machine works, what does it matter whether it's a "jade abacus" or a "computer"?
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2.If I screw it up, they might fire me... but if I get it done right, they'll send me more work!
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3.The more complex something is, the more important it is to keep it simple. Don't you think?
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Trailblaze Continuances
1.But before I leave, I have to help these guests take care of some trouble here at the Commission. If I don't, people will think I was fired because of cowardice in the face of danger.
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2.Yes, for a puzzle that was designed from the start, choosing any other path would be a pointless mistake. But the universe isn't someone's game, and no one is designing puzzles for us to solve. The universe doesn't have a single answer... we can do anything we want while we're in it. Even if it's the same work every day, I can hide in the library and read a book or find someone to play Celestial Jade with... and that's freedom.
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3.Master Diviner, you're not the only one who can design a puzzle, and I don't tread the path of destiny alone.
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