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【原程序】 void OnPaint(HDC hdc, LPPAINTSTRUCT lpps) { int i, j; for (i = lpps->rcPaint.left; i <= lpps->rcPaint.right; i++) { for (j = lpps->rcPaint.top; j <= lpps->rcPaint.bottom; j++) SetPixel(hdc, i, j, i * j * i * j); } } 該程序需要3秒左右才能執行完。
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【解決方案1:CreateCompatibleBitmap + SetDIBits】 LPBYTE AllocateBits(int nWidth, int nHeight, int nBitCount, int *pSize) { *pSize = ((nWidth * nBitCount + 31) / 32) * 4 * nHeight; if (*pSize < 0) *pSize = -*pSize; return (LPBYTE)malloc(*pSize); }
void OnPaint(HDC hdc, LPPAINTSTRUCT lpps) { BITMAPINFOHEADER bmh; COLORREF color; HBITMAP hbmp; HDC hdcMem; LPBYTE lpBits, p; int i, j; int padding, size;
ZeroMemory(&bmh, sizeof(bmh)); bmh.biSize = sizeof(bmh); bmh.biBitCount = 24; // 真彩色 bmh.biPlanes = 1; // 顏色平面數必須為1 bmh.biWidth = lpps->rcPaint.right - lpps->rcPaint.left; bmh.biHeight = lpps->rcPaint.top - lpps->rcPaint.bottom; // 使height為負數的目的是使位圖數據的方向為從上到下
// 生成DIB位圖數據 lpBits = AllocateBits(bmh.biWidth, bmh.biHeight, bmh.biBitCount, &size); // 為位圖分配內存 padding = (4 - (bmh.biWidth * bmh.biBitCount / 8) % 4) % 4; // 計算每行後的保留字節 p = lpBits; for (j = lpps->rcPaint.top; j < lpps->rcPaint.bottom; j++) { for (i = lpps->rcPaint.left; i < lpps->rcPaint.right; i++) { color = i * j * i * j; // 算法和之前一樣 *p++ = (color >> 16) & 0xff; *p++ = (color >> 8) & 0xff; *p++ = color & 0xff; } p += padding; }
hbmp = CreateCompatibleBitmap(hdc, bmh.biWidth, -bmh.biHeight); // 創建DDB位圖 SetDIBits(hdc, hbmp, 0, -bmh.biHeight, lpBits, (LPBITMAPINFO)&bmh, DIB_RGB_COLORS); // DIB轉換為DDB free(lpBits);
hdcMem = CreateCompatibleDC(hdc); SelectObject(hdcMem, hbmp); BitBlt(hdc, lpps->rcPaint.left, lpps->rcPaint.top, bmh.biWidth, -bmh.biHeight, hdcMem, 0, 0, SRCCOPY); // DDB輸出到顯示器 DeleteDC(hdcMem); DeleteObject(hbmp); }
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【解決方案2:CreateDIBitmap】 由於CreateDIBitmap = CreateCompatibleBitmap + SetDIBits,所以可以把上述代碼中的:
hbmp = CreateCompatibleBitmap(hdc, bmh.biWidth, -bmh.biHeight); // 創建DDB位圖 SetDIBits(hdc, hbmp, 0, -bmh.biHeight, lpBits, (LPBITMAPINFO)&bmh, DIB_RGB_COLORS); // DIB轉換為DDB
直接換成: hbmp = CreateDIBitmap(hdc, &bmh, CBM_INIT, lpBits, (LPBITMAPINFO)&bmh, DIB_RGB_COLORS); // 根據DIB直接創建DDB位圖
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【原程序】 void OnPaint(HDC hdc, LPPAINTSTRUCT lpps) { int i, j;...
如果顯示器較大的話,執行完需要8秒!
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【解決方案3:CreateDIBSection,自動分配和釋放位圖內存】 void OnPaint(HDC hdc, LPPAINTSTRUCT lpps) { BITMAPINFOHEADER bmh; COLORREF color; HBITMAP hbmp; HDC hdcMem; LPBYTE lpBits, p; // CreateDIBSection自動分配內存 int i, j; int padding;
ZeroMemory(&bmh, sizeof(bmh)); bmh.biSize = sizeof(bmh); bmh.biBitCount = 24; // 真彩色 bmh.biPlanes = 1; // 顏色平面數必須為1 bmh.biWidth = lpps->rcPaint.right - lpps->rcPaint.left; bmh.biHeight = lpps->rcPaint.top - lpps->rcPaint.bottom; // 使height為負數的目的是使位圖數據的方向為從上到下
hbmp = CreateDIBSection(hdc, (LPBITMAPINFO)&bmh, DIB_RGB_COLORS, (LPVOID *)&lpBits, NULL, NULL); padding = (4 - (bmh.biWidth * bmh.biBitCount / 8) % 4) % 4; // 計算每行後的保留字節 p = lpBits; for (j = lpps->rcPaint.top; j < lpps->rcPaint.bottom; j++) { for (i = lpps->rcPaint.left; i < lpps->rcPaint.right; i++) { color = i * j * i * j; // 算法和之前一樣 *p++ = (color >> 16) & 0xff; *p++ = (color >> 8) & 0xff; *p++ = color & 0xff; } p += padding; }
hdcMem = CreateCompatibleDC(hdc); SelectObject(hdcMem, hbmp); BitBlt(hdc, lpps->rcPaint.left, lpps->rcPaint.top, bmh.biWidth, -bmh.biHeight, hdcMem, 0, 0, SRCCOPY); DeleteDC(hdcMem); DeleteObject(hbmp); // 刪除位圖時自動釋放內存 }
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【解決方案4:SetDIBitsToDevice,不創建位圖對象,直接把位圖數據往顯示器上輸出】 LPBYTE AllocateBits(int nWidth, int nHeight, int nBitCount, int *pSize) { *pSize = ((nWidth * nBitCount + 31) / 32) * 4 * nHeight; if (*pSize < 0) *pSize = -*pSize; return (LPBYTE)malloc(*pSize); }
void OnPaint(HDC hdc, LPPAINTSTRUCT lpps) { BITMAPINFOHEADER bmh; COLORREF color; LPBYTE lpBits, p; int i, j; int padding, size;
ZeroMemory(&bmh, sizeof(bmh)); bmh.biSize = sizeof(bmh); bmh.biBitCount = 24; // 真彩色 bmh.biPlanes = 1; // 顏色平面數必須為1 bmh.biWidth = lpps->rcPaint.right - lpps->rcPaint.left; bmh.biHeight = lpps->rcPaint.top - lpps->rcPaint.bottom; // 使height為負數的目的是使位圖數據的方向為從上到下
// 生成DIB位圖數據 lpBits = AllocateBits(bmh.biWidth, bmh.biHeight, bmh.biBitCount, &size); // 為位圖分配內存 padding = (4 - (bmh.biWidth * bmh.biBitCount / 8) % 4) % 4; // 計算每行後的保留字節 p = lpBits; for (j = lpps->rcPaint.top; j < lpps->rcPaint.bottom; j++) { for (i = lpps->rcPaint.left; i < lpps->rcPaint.right; i++) { color = i * j * i * j; // 算法和之前一樣 *p++ = (color >> 16) & 0xff; *p++ = (color >> 8) & 0xff; *p++ = color & 0xff; } p += padding; }
SetDIBitsToDevice(hdc, lpps->rcPaint.left, lpps->rcPaint.top, bmh.biWidth, -bmh.biHeight, 0, 0, 0, -bmh.biHeight, lpBits, (LPBITMAPINFO)&bmh, DIB_RGB_COLORS); free(lpBits); }
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【消息處理部分】 case WM_ERASEBKGND: // 防止改變窗口大小時窗口內容被擦除導致閃爍 break;
case WM_PAINT: hdc = BeginPaint(hWnd, &ps); OnPaint(hdc, &ps); EndPaint(hWnd, &ps); break;
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本人推薦使用方案3。因為方案3創建位圖時是系統自動分配和釋放內存,此外,不但可以直接操作DIB位圖數據,還可以將該位圖選入HDC進行圖形繪製,非常方便。 不過如果是純裸位圖數據,可以考慮使用方案4的方法不創建位圖直接輸出到顯示器。
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10樓
巨大八爪鱼
2016-6-25 16:16
方案4所說的位圖對象,是指HBITMAP,不是指位圖數據。 方案4的代碼里完全沒有出現hdcMem和HBITMAP,以及BitBlt(也就是不使用雙緩衝技術)
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