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目前共有10篇帖子。

【资讯】鬼大师出了新作《鬼大师:复活》

1樓 圆环之理 2024-11-15 19:19
2樓 圆环之理 2024-11-15 19:20
目前看来应该是重制版
3樓 圆环之理 2024-11-15 19:21
但是无中文,哎好气哦!
4樓 圆环之理 2024-11-17 16:12
而且这个所谓的新作做得真的很烂
5樓 圆环之理 2024-11-20 21:00

I come from China and I am a big fan of <Ghost Master>. I feel so sorry to give a "Not-Recommend" to a <Ghost Master> franchise, but I really cannot give a "Thumb Up" because of my bad experience. To be honest I am disappointed at this remastered version


The first thing I must say is: this game only improved the graphic quality (I acknowledge this improvement), but not the operation and gameplay at all! Like I always think <Ghost Master> should have different Wall Modes like <The Sims> series, GM should not only have "Walls Up" Mode, but also "Walls Cutaway" and "Walls Down" Mode. And I actually expected this version have this improvement (or others new). But in fact there are not!


The second thing is: It was very janky while I was playing this game. My computer configuration is not bad, but this game runs still very slowly. As a comparison the old GM game runs very smoothly


The third thing and the most intolerable point for me is that the game always crash! Some crashes happened at team selection and some crashes happened at ghost saving step in Haunting 101. Accompanied with some abrupt no-response. I must go to Task Manager and stop the game forcibly.


At last: I hope the releaser could add Chinese version of this game, no matter Traditional Chinese or Simplified Chinese


Until now I have even not passed Haunting 101. Can you imagine that?


I am a loyal fan of <Ghost Master> game and hope sincerely this series could be loved by more and more people. But at least now the quality of this game is obviously not up to standard!

6樓 圆环之理 2025-1-23 22:55
话说Resurrection版一直都在出更新补丁,游戏似乎一直在完善?

如果的确如此的话,我可以考虑重新入手了

7樓 圆环之理 2025-1-23 23:31
Patch Version 0.1: Changelog


Gameplay Updates:

 

    Ghost powers can now be selected before spawning and are retained afterward.

    Added a hotkey for switching between floors: hold RMB and scroll the mouse wheel.

    Key rebinds can now be adjusted within the same room.

    Ghost powers will not activate if there isn’t enough Plasm.

    Continuous powers have been added.

    The time before losing a level has been increased.

    Hovering over a power button in the context menu displays its cost both below the button and in a popup.

    Context menus for ghosts and mortals can be opened by clicking on them in the world.

    The Luck state is now displayed as an effect above mortals’ heads.

    Power cast times and delays have been reduced.

    Powers now target mortals more accurately.

    The camera can now zoom closer to specific locations.

    Attraction powers display their effects above mortals’ heads.

    Mortals’ descriptions are now translated correctly.

    Various fetters on levels have been tweaked and new ones added.

    Turning lights off no longer makes the scene completely dark (if lights were initially present).

    The "Recommended" feature has been adjusted to align closer to the original game.

    Added an Astral Choir sound effect when zooming out too far.

 

 

User Interface (UI):

 

    The time in Free Roam mode has been increased, and button positions on the screen have been adjusted.

    Floor switch buttons are now functional.

    While a mortal is fleeing, their "X" icon blinks.

    Volume settings now load and apply correctly at game startup.

 

 

Fetters:

 

    Mortals who sleep now create a “Sleeping” fetter (though not perfectly aligned with their models yet).

    Added Child fetters for child characters.

 

 

Ghoul Room:

 

    Ceilings are now visible again.

 

 

Ghost Updates:

 

    Missing purchasable powers for ghosts, such as Weather Witch and Knuckles, have been restored.

    BlueMurder no longer has the Inside fetter.

    Added or adjusted ghost release methods for Daydreamer, Electrospasm, and Whisperwind (work in progress).

    Banzai now appears in the prisoned ghosts panel after being released.

 

 

Level Adjustments:

 

    Summoners Not Included:

        The Professor no longer leaves the basement.

        Camera movement is now restricted to a zone around the cabin.

 

    Phantom of the Operating Room:

        Win conditions now require scaring only doctors and nurses, not all mortals.

 

    Calamity:

        The Painting fetter has been restored.

        The TeaSet no longer has the Corpse fetter.

        Fixed the logic for releasing Hardboiled.

 

    Weird Science: Missing mortals have been restored.

    Haunting 101: The spawn side has been rotated to the opposite direction, matching the original.

    Posters have been replaced.

 

 

Powers:

 

    Restored Kinesis and Telekinetic (TK) movement.

    Effects for Danse Macabre, Domination, Quake, and Tremor have been updated, including camera feedback.

    Fog, ThunderClap, and Distant Thunder effects have been improved.

 

 

Settings:

 

    Added options for controlling Motion Blur.

    Added an option for enabling or disabling V-Sync.

    Added an option to adjust Smooth Camera settings.

8樓 圆环之理 2025-1-23 23:31
Patch Version 0.1.1: Changelog


Gameplay Updates:

 

    Changed save data structure due to fixes, this will require clearing save game data in folder: C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames

    Added controls on arrows (Up, Down, Left, Right) for camera movement

    Floors alternatively can be switched with Page Up and Page Down

    Smooth Camera options also influence rotation smoothness

    Rotation inputs on “Q” an “E” swapped

    Incorrect fetters “Inside” on Deadfellas fixed (it was blocking usage of Rattle Chains)

    Score Screen logic tweaks: skip button now visible, pumpkins are shown

    Missions Score screen fixes, score screen and time is now recorded as a best result (fastest walkthrough and biggest score, ghosts are not disappearing after replay)

    Mission names now appears properly

    Manifest abilities got an improvements, it’s dependency from zone detection is removed

    Orders basic implementation added:

        Only current power band

        Do not use powers

        Use powers if mortal present

    Weather effects tweaks. When Cold and Heat casted outside will manipulate temperature. Weather power combinations.

    Clone abilities implemented (Clone & Shapeshifter)

    Amount of Gold Plasm earned by re-play decreased

 

Fetters:

 

    More fetters tweaks and fixes for their collision

 

Ghoul Room:

 

    Difference between unlocked and locked ghosts effects is more visible

 

Ghost Updates:

 

    Fixed animations glitching for several ghosts

 

Level Adjustments:

 

    Summoners Not Included:

        Quake can break hive now

 

    Calamity:

        Repeat of puzzle logic is no longer linked to ghosts itself

 

    Weird Science:

        Spawn points of Sorority girls tweaked

 

    Deadfellas:

        Croupier is no longer immune to powers

        Fixed Fingers hair’s shadow

        Flash Jordan release is tweaked closer to original (no longer requires possess), it’s behavior fixed

 

Glimpse to what is coming soon:

 

    Act 3

    More orders

    More powers tweaks and effects

    Ghosts upgrades

    Next bugfix and QoL updates

9樓 圆环之理 2025-1-23 23:32
Patch Version 0.2: Changelog


Gameplay Updates:

 

    Changed save data structure due to fixes, this will require clearing save game data in folder: C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames

    especially if you get a problem with buying ghosts powers or powers are not given to ghosts while bought.

    Prisoned ghosts will be in place when revisiting missions

    Cone of Sight for manifest powers increased

    “NO” added to name entering

    Gifts spawn position tweaked, Drop mechanic added

    Fixed various Gifts related crashes

    Various navigation fixes, preventing mortals spawning on furniture, some of the issues with that still expected

    Remappable Inputs

    Surge skeletons restored

    Mad mortals not suppose to prevent missions from finishing anymore

    Fire effects, Human torch, Great Balls of Fire and Bonfire: effects and reactions

    Creepers and Flower Power fixes

    Mortals voices in Polish language included in game

    Random hints for loading screens

    Sand effects for ghosts

    Mortals can talk now while accidentally meeting on level

    Mortals time in “Run Away” reaction is shorter now

    Prisoned ghosts not suppose to appear on mission if was freed in previous act

    Tweaks and fixes for ghost material artifacts

    “Go To” for Mortals and Ghosts now suppose to function properly, it tries to set target actor in the center of the screen

    Mortal Aura effect added: Highlighting a mortal when it’s context menu is opened

    When leaving “View” or “POV” now automatically uses “Go To” to leave player where the camera roughly was

    Effects for Wavemaster nad Raindancer

    Radial effects for powers when used outside

    Attract powers are balanced

        Max amount of affected mortals is set to original values

        Fascinate have a rule to attract only mortals which were on the same floor with ghosts upon cast moment.

    Partial gamepad support extended

    Rattle Chains tweaks in attraction radius and power

    More sounds added

    Hard Difficulty added into game:

        Powers are giving only 65% Terror, Madness and Believe to mortals

        Gold Plasm for each activity increased on 35%

        Ghosts experience gain increased on 35%

 

Fetters:

 

    Various fixes for ghost attaching collisions

    Summoners Not Included: added missing fetters

 

Ghoul Room:

 

    RMB now closes Ghost Upgrade screen in Ghoul Room

 

Ghost Updates:

 

    Added new ghosts

    Ghosts getting experience when using powers, not by time spent on level

    Ghosts levels numbers replaced with labels from original game

 

Levels:

 

    Act 3 added into game

    Summoners Not Included:

        Fixes for possible mortals stuck positions

        Added ambient sounds

        Toilet mesh changed

    Calamity:

        Police and handyman behavior tweaks and fixes

        Name of the level changes to original one

    Poultrygeist:

        Name of the level changes to original one

        Medium is called on level when mortal is scared, but the mortal can be scared away before calling him

    Phantom of the Operating Room:

        Ghostbreakers now appearing

    Deadfellas:

        Various fixes in Wavemaster puzzle

        Croupier is no longer immune to powers

 

Glimpse of what is coming soon:

 

    More orders

    Mods

    New ghosts

    Achievements

    More QoL changes and optimization

 

 

 

We are really grateful for all your feedback, opinions, tests and reviews. We see and listen to every information we get and collect all that.

We will try to improve and add as much as we can.

Sadly, there is not that much time to keep the level of communication which the community deserves, but we’ll do our best to fix this.

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