Patch Version 0.2: Changelog
Gameplay Updates:
 
   
Changed save data structure due to fixes, this will require clearing
save game data in folder:
C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames
   
especially if you get a problem with buying ghosts powers or powers are
not given to ghosts while bought.
   
Prisoned ghosts will be in place when revisiting missions
   
Cone of Sight for manifest powers increased
    “NO” added to name entering
   
Gifts spawn position tweaked, Drop mechanic added
   
Fixed various Gifts related crashes
   
Various navigation fixes, preventing mortals spawning on furniture, some
of the issues with that still expected
   
Remappable Inputs
   
Surge skeletons restored
   
Mad mortals not suppose to prevent missions from finishing anymore
   
Fire effects, Human torch, Great Balls of Fire and Bonfire: effects and
reactions
   
Creepers and Flower Power fixes
   
Mortals voices in Polish language included in game
   
Random hints for loading screens
   
Sand effects for ghosts
   
Mortals can talk now while accidentally meeting on level
   
Mortals time in “Run Away” reaction is shorter now
   
Prisoned ghosts not suppose to appear on mission if was freed in
previous act
   
Tweaks and fixes for ghost material artifacts
    “Go To” for Mortals and Ghosts now suppose to
function properly, it tries to set target actor in the center of the screen
   
Mortal Aura effect added: Highlighting a mortal when it’s context menu is opened
   
When leaving “View” or “POV” now automatically uses “Go To” to leave player where the camera
roughly was
   
Effects for Wavemaster nad Raindancer
   
Radial effects for powers when used outside
   
Attract powers are balanced
       
Max amount of affected mortals is set to original values
       
Fascinate have a rule to attract only mortals which were on the same
floor with ghosts upon cast moment.
   
Partial gamepad support extended
   
Rattle Chains tweaks in attraction radius and power
   
More sounds added
   
Hard Difficulty added into game:
       
Powers are giving only 65% Terror, Madness and Believe to mortals
       
Gold Plasm for each activity increased on 35%
       
Ghosts experience gain increased on 35%
 
Fetters:
 
   
Various fixes for ghost attaching collisions
   
Summoners Not Included: added missing fetters
 
Ghoul Room:
 
   
RMB now closes Ghost Upgrade screen in Ghoul Room
 
Ghost Updates:
 
   
Added new ghosts
   
Ghosts getting experience when using powers, not by time spent on level
   
Ghosts levels numbers replaced with labels from original game
 
Levels:
 
   
Act 3 added into game
   
Summoners Not Included:
       
Fixes for possible mortals stuck positions
       
Added ambient sounds
       
Toilet mesh changed
   
Calamity:
       
Police and handyman behavior tweaks and fixes
       
Name of the level changes to original one
   
Poultrygeist:
       
Name of the level changes to original one
       
Medium is called on level when mortal is scared, but the mortal can be
scared away before calling him
   
Phantom of the Operating Room:
       
Ghostbreakers now appearing
   
Deadfellas:
       
Various fixes in Wavemaster puzzle
       
Croupier is no longer immune to powers
 
Glimpse of what is coming soon:
 
   
More orders
   
Mods
   
New ghosts
   
Achievements
   
More QoL changes and optimization
 
 
 
We are really grateful for all your
feedback, opinions, tests and reviews. We see and listen to every information
we get and collect all that.
We will try to improve and add as much as
we can.
Sadly, there is not that much time to keep
the level of communication which the community deserves, but we’ll do our best to fix this.