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【Vocabulary List 2025.03.02】Chasing Moments: Unveiling Hobbies That Bend Time

1樓 啊啊是谁都对 2025-3-2 11:02
This post gives some vocabularies about the topic of "Chasing Moments: Unveiling Hobbies That Bend Time"


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2樓 啊啊是谁都对 2025-3-2 11:05
3樓 啊啊是谁都对 2025-3-2 11:08

Beginner Vocabulary List: Hobbies That Make You Lose Track of Time

Category 1: Types of Hobbies (Simple Actions)

Read: To look at and understand written words.
Play: To engage in activities for enjoyment or recreation.
Draw: To create pictures with lines, often using a pencil.
Cook: To prepare food by heating it.
Walk: To move on foot at a moderate pace.
Listen: To pay attention to sounds.
Watch: To look at something for a period of time.


Category 2: Time & Duration (Basic Concepts)

Time: The indefinite continued progress of existence and events in the past, present, and future regarded as a whole.
Hour: A period of time equal to 60 minutes or 3,600 seconds.
Minute: A period of time equal to 60 seconds or 1/60th of an hour.
Long: Measuring a great extent from end to end.
Short: Measuring a small extent from end to end.
Forget: To fail to remember.
Track: To follow the progress or development of something. (In this context, 'lose track of time' means to stop monitoring time.)


 

Category 3: Feelings & Emotions (Simple Adjectives)

Happy: Feeling or showing pleasure or contentment.
Fun: Enjoyable, amusing, or lighthearted activity.
Good: To be desired or approved of.
Relaxed: Free from tension and anxiety.
Enjoy: To take pleasure in (something).
Excited: Feeling or showing enthusiasm and eagerness.
Calm: Not showing or feeling nervousness, anger, or other strong emotions.

  

Category 4: Places & Objects (Common Nouns related to Hobbies)

Book: A written or printed work consisting of pages glued or sewn together along one side and bound in covers.
Game: A form of play or sport, especially a competitive one played according to rules.
Music: Vocal or instrumental sounds (or both) combined in such a way as to produce beauty of form, harmony, and expression of emotion.
Food: Any nutritious substance that people or animals eat or drink or that plants absorb in order to maintain life and growth.
Picture: A painting, drawing, or photograph.
Nature: The phenomena of the physical world collectively, including plants, animals, the landscape, and other features and products of the earth, as opposed to humans or human creations.
Home: The place where one lives permanently, especially as a member of a family or household.

4樓 啊啊是谁都对 2025-3-2 11:09

Intermediate Vocabulary List: Hobbies That Make You Lose Track of Time


Category 1: Types of Hobbies (More Specific Actions & Fields)

Gardening: The cultivation of plants, typically in or near a house.
Photography: The art or practice of taking and processing photographs.
Coding: Writing instructions for computers.
Sculpting: Creating three-dimensional art from materials like clay, stone, or metal.
Knitting: Making fabric by interlocking loops of yarn with needles.
Hiking: Walking long distances in the countryside or mountains for pleasure.
Astronomy: The scientific study of stars, planets, and space.

  

Category 2: States of Mind & Feelings (Nuanced Emotions & Mental States)

Immersed: Involved deeply in something; absorbed.
Engrossed: Absorb all the attention or interest of.
Captivated: Attract and hold the interest and attention of; enchant.
Fascinated: Very interested.
Mindful: Conscious or aware of something. (In this context, losing track of time means becoming less mindful of time.)
Present: Existing or occurring in a particular place or thing. (Being 'present' in the moment is often associated with time loss in hobbies.)
Flow: Being completely involved in an activity for its own sake.

  

Category 3: Aspects of Time (Abstract Concepts Related to Time Perception)

Perception: The ability to see, hear, or become aware of something through the senses. (Time perception refers to how we experience time.)
Distortion: The action of distorting or the state of being distorted. (Time distortion is when our sense of time is altered.)
Moment: A very brief period of time.
Duration: The length of time that something continues or lasts.
Passage: The lapse of time. (The passage of time refers to how time progresses.)
Eternity: Infinite or unending time. (Hyperbole used to express a long time, sometimes felt when engrossed in a hobby.)
Timeless: Not affected by the passage of time or changes in fashion. (Hobbies can create a feeling of being outside of time).


Category 4: Skills & Activities (Actions Involved in Hobbies that Cause Time Loss)

Concentration: The action or power of focusing one's attention.
Creativity: The use of imagination or original ideas to create something.
Problem-solving: Finding solutions to difficult or complex issues.
Mastery: Comprehensive knowledge or skill in a subject or accomplishment.
Exploration: The action of exploring an unfamiliar or new area or subject.
Expression: The action of making known one's thoughts or feelings.
Practice: Repeated exercise in or performance of an activity or skill so as to acquire or maintain proficiency in it.

5樓 啊啊是谁都对 2025-3-2 11:10

Advanced Vocabulary List: Hobbies That Make You Lose Track of Time


Category 1: Cognitive Dimensions of Engagement

Absorption: The state of being engrossed in something. (Captures a deep level of focus).
Immersion: Deep mental involvement in something. (Similar to absorption but often implies a sensory richness).
Cognitive Flow: A state of deep mental engagement and enjoyment in an activity, characterized by focused attention and intrinsic motivation. (A more technical term from psychology).
Hyperfocus: An intense form of mental concentration or visualization that focuses consciousness on the task at hand, filtering out stimuli that may interfere. (Describes an extreme level of focus, sometimes linked to flow states).
Attentional Blink: A brief period after perceiving a stimulus during which another stimulus cannot be easily processed. (While not directly about hobbies, understanding attentional limits highlights the focused nature of time-loss activities).
Executive Function: Higher-order cognitive processes that control and regulate other cognitive functions, like planning, working memory, and attention. (Engaging hobbies often heavily involve executive functions).
Neuroplasticity: The brain's ability to reorganize itself by forming new neural connections throughout life. (Engaging in cognitively demanding hobbies can promote neuroplasticity).


 

Category 2: Profound Psychological States

Transcendence: Existence or experience beyond the normal or physical level. (Hobbies can offer a feeling of going beyond the everyday).
Eudaimonia: Often translated as "flourishing" or "living well," a state of living virtuously and fulfilling one's potential. (Engaging deeply in hobbies can contribute to eudaimonia).
Autotelic: Having an end or purpose in itself. (Autotelic activities are done for their own sake, inherently rewarding, and likely to cause time loss).
Intrinsic Motivation: Motivation that comes from internal rewards, such as enjoyment or satisfaction, rather than external pressures. (Hobbies are typically driven by intrinsic motivation).
Peak Experience: A transient moment of self-transcendence. (Hobbies can facilitate peak experiences where time disappears and joy is intense).
Existential Engagement: A deep and meaningful involvement with life's fundamental questions and concerns. (Certain hobbies, like philosophy or creative arts, can foster existential engagement).
Catharsis: The process of releasing, and thereby providing relief from, strong or repressed emotions. (Some hobbies, especially creative or physically demanding ones, can be cathartic).


 

Category 3: Philosophical & Abstract Time Concepts

Subjective Time: Time as experienced by individuals, which can differ from objective, measured time. (Time loss in hobbies is a phenomenon of subjective time).
Objective Time: Time measured by clocks and calendars, a standardized and external measure of time. (Hobbies often make us lose awareness of objective time).
Kairos: Ancient Greek concept of "opportune moment," "critical time," or "qualitative time" – as opposed to Chronos (sequential, quantitative time). (Hobbies might allow us to experience time more as Kairos, focused on quality of experience).
Temporal Distortion: An alteration in the perception of time, making it seem to speed up or slow down. (Losing track of time is a form of temporal distortion).
Anachrony: Something or someone that is not in its correct historical or chronological time, especially a thing or person that belongs to an earlier time. (Feeling timeless can be a form of anachrony in personal experience).
Present Moment Awareness: The psychological process of bringing one's attention to experiences occurring in the present moment. (Hobbies often enhance present moment awareness, leading to time distortion).
Chronesthesia: Mental time travel; the subjective experience of consciously remembering or imagining events in personal time. (While not directly related to time loss, it’s relevant to the wider topic of time perception in the context of experience).


 

Category 4: Advanced Benefits & Outcomes

Psychological Resilience: The capacity to recover quickly from difficulties; toughness. (Engaging hobbies can build resilience by providing stress relief and a sense of accomplishment).
Cognitive Reserve: The mind's resilience to damage of the brain. (Cognitively stimulating hobbies can contribute to cognitive reserve and protect against age-related decline).
Emotional Regulation: The ability to manage and respond to an emotional experience. (Hobbies can provide a healthy outlet for emotional regulation).
Personal Growth: Self-improvement in skills, knowledge, or personal awareness. (Mastering a hobby fosters personal growth).
Self-Actualization: The realization or fulfillment of one's talents and potentialities, especially considered as a drive or need present in everyone. (For some, deep hobby engagement can be part of self-actualization).
Existential Well-being: A sense of purpose, meaning, and satisfaction in life
Salutogenesis: An approach focusing on factors that support human health and well-being, rather than on factors that cause disease. (Hobbies that promote flow and time loss are arguably salutogenic).

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